Pokemon Blaze Black 2 and Volt White 2 Redux – Move Changes

General Changes

The attributes of all moves (power, accuracy, PP, effect chance, priority) are updated to match Sword and Shield, with both DLCs.
– Charm and Moonlight are now Fairy-type as in Sword and Shield.

Legends: Arceus and ‘Dexit’ have introduced a high degree of fragmentation towards move effects in the main series.
– See ‘Redux Move Modifications’ below for more information on how we’ve tackled that!

Move Replacements

To help modernise the game, the following moves have been replaced with moves from later generations.
– Moves under the “Old Move” column are now unavailable.

Old Move New Move
——— ———
Sand Tomb Accelerock
Horn Drill Boomburst
Spike Cannon Breaking Swipe
Slam Brutal Swing
Luster Purge Dazzling Gleam
Round Disarming Voice
Sweet Kiss Draining Kiss
Vice Grip Dual Wingbeat
Bubble Esper Wing
Razorwind Fire Lash
Constrict Infestation
Rolling Kick Headlong Rush
Mega Kick High Horsepower
Barrage Lunge
Mist Ball Moonblast
Sacred Fire Mystical Fire
Sharpen Nuzzle
Submisson Play Rough
Comet Punch Power-Up Punch
Egg Bomb Psychic Fangs
Smelling Salts Psyshield Bash
Thrash Raging Fury
Metal Sound Scorching Sands
Mega Punch Smart Strike
Triple Kick Triple Axel
Punishment Wave Crash

Type Changes

Certain moves have had their type in future generations, or many have been changed to ‘non-canon’ variations. These are listed below.

Charm
– Normal -> Fairy

Covet
– Normal -> Fairy [!]

Cut
– Normal -> Grass [!]

Moonlight
– Normal -> Fairy

Rock Climb
– Normal -> Rock [!]

Redux Move Modifications

As of late, the Pokémon series has become decently fragmented across different titles when it comes to moves.
– With Legends: Arceus came a further fragmentation of move effects across the Pokémon series.
– As of writing, it’s hard to know what will carry over to the ‘mainline’ series (think Stealth Rock changes etc).
– This makes updating moves to current standards fairly tricky, so we’ve gone with a ‘selective’ approach – e.g. just take the bits we like!

Below are all the changes made to moves from vanilla Gen V in Redux. There are three different categories of changes:
– Changes made by Gamefreak in the mainline series of games (XY -> Sword and Shield). These changes are unmarked.
– Changes made by Gamefreak in Legends: Arceus. These changes are marked by an ‘[L:A]’.
– Changes made by ourselves, like in Renegade Platinum, are marked by an ‘[!]’.

With that out of the way, here are the changes to moves made in Redux:

Absorb
– Power 20 -> 35 [!]

Acid
– Power 20 -> 35 [!]

Acid Armour
– PP 40 -> 20

Air Cutter
– Power 55 -> 60
– PP 25 -> 15 [L:A]

Air Slash
– PP 15 -> 10 [L:A]

Ally Switch
– Priority +1 -> +2

Aqua Tail
– Power 90 -> 100 [!]
– Accuracy 90 -> 85 [!]

Arm Thrust
– Power 15 -> 20 [!]

Assurance
– Power 50 -> 60

Astonish
– Power 30 -> 35 [!]

Attack Order
– Power 90 -> 100 [!]
– PP 15 -> 10 [!]

Aura Sphere
– Power 80 -> 90 [!]

Aurora Beam
– Power 65 -> 75 [!]

Barrier
– PP 30 -> 20

Blaze Kick
– Power 85 -> 90 [!]
– Accuracy 90 -> 100 [!]

Bite
– PP 25 -> 20 [L:A]

Brutal Swing
– Power 60 -> 100 [!]
– PP 20 -> 15 [!]

BubbleBeam
– Power 65 -> 70 [!]

Bulk Up
– PP 20 -> 10 [L:A]

Bullet Punch
– PP 30 -> 20 [L:A]

Calm Mind
– PP 20 -> 10 [L:A]

Charge Beam
– PP 10 -> 15 [L:A]

Chatter
– Power 70 -> 90 [!]
– PP 20 -> 10 [!]

Confusion
– PP 25 -> 20 [L:A]

Covet
– PP 40 -> 20 [!]
– Type Normal -> Fairy [!]

Crabhammer
– High Critical Ratio -> 10% Def -1 [!]

Cross Poison
– Power 70 -> 90 [!]
– PP 20 -> 15 [L:A]

Crunch
– PP 15 -> 10 [L:A]

Cut
– None -> High Critical Ratio [!]
– Type Normal -> Grass [!]

Draco Meteor
– Power 140 -> 130

Dark Pulse
– PP 15 -> 10 [L:A]
– Accuracy 100 -> Never Miss [L:A]

Dark Void
– Accuracy 50 -> 90 [L:A]

Dive
– Power 80 -> 100 [!]

Dragon Breath
– Power 60 -> 70 [!]

Dragon Claw
– Power 80 -> 85 [!]
– PP 15 -> 10 [L:A]
– None -> High Critical Ratio [L:A]

Dragon Pulse
– Power 85 -> 90 [!]
– Accuracy 100 -> Never Miss [L:A]

Dragon Rush
– Accuracy 75 -> 80 [!]

Dragon Tail
– Accuracy 90 -> 95 [!]

Draining Kiss
– Power 50 -> 70 [!]

Dual Chop
– Power 40 -> 50 [!]

Dual Wingbeat
– Power 40 -> 50 [!]

Echoed Voice
– Power 40 -> 50 [!]

Energy Ball
– Power 80 -> 90 [!]

Extrasensory
– PP 20 -> 15 [L:A]

False Swipe
– PP 40 -> 30 [L:A]

Fire Blast
– Power 120 -> 110

Fire Pledge
– Power 50 -> 75 [!]

Fire Punch
– PP 15 -> 10 [L:A]

Flame Charge
– Power 50 -> 60 [!]

Flame Wheel
– Power 60 -> 75 [!]
– PP 25 -> 20 [L:A]

Flamethrower
– PP 15 -> 10 [L:A]

Flash Cannon
– Power 80 -> 90 [!]

Fly
– Power 95 -> 100 [!]
– Accuracy 95 -> 100 [!]

Focus Energy
– PP 30 -> 20 [L:A]

Follow Me
– Priority +3 -> +2

Frost Breath
– Power 60 -> 50** [!]

Fury Cutter
– Power 20 -> 30 [!]

Future Sight
– Power 100 -> 120

Gear Grind
– Power 50 -> 65 [!]
– Accuracy 85 -> 95 [!]
– PP 15 -> 10 [!]

Giga Drain
– Power 75 -> 80 [!]

Glaciate
– Power 65 -> 85 [!]
– Accuracy 95 -> 100 [!]

Glare
– Accuracy 90 -> 100

Grass Pledge
– Power 50 -> 75 [!]

Grass Whistle
– Accuracy 55 -> 65 [!]

Growth
– PP 40 -> 20

Gust
– PP 35 -> 25 [L:A]

Gunk Shot
– Accuracy 70 -> 80

Head Smash
– Accuracy 80 -> 85 [!]

Heart Stamp
– Power 60 -> 75 [!]
– PP 25 -> 15 [!]

Heat Wave
– Power 95 -> 100 [!]

Hex
– Power 50 -> 65
– PP 10 -> 15 [L:A]

Howl*
– Raises User and Allies Attack -> Raises only Users Attack

Hurricane
– Power 120 -> 110
– Accuracy 70 -> 80 [!]
– PP 10 -> 5 [L:A]

Hydro Pump
– Power 120 -> 110

Ice Beam
– Power 95 -> 90

Ice Punch
– PP 15 -> 10 [L:A]

Ice Shard
– PP 30 -> 20 [L:A]

Incinerate
– Power 50 -> 60

Inferno
– Accuracy 50 -> 65 [!]

Judgement
– Power 100 -> 150 [!]

Knock Off
– Power 20 -> 65

Leaf Storm
– Power 140 -> 130

Leaf Tornado
– Power 65 -> 70 [!]
– Accuracy 90 -> 95 [!]
– 50% Accuracy -1 -> 30% Accuracy -1 [!]

Leech Life
– Power 20 -> 80
– PP 15 -> 10

Lick
– Power 20 -> 30 [!]
– PP 30 -> 25

Low Sweep
– Power 60 -> 65

Mach Punch
– PP 30 -> 20 [L:A]

Magic Room
– Priority -7 -> 0

Magma Storm
– Power 100 -> 120 [!]

Mega Drain
– Power 40 -> 65 [!]

Meteor Mash
– Power 90 -> 95 [!]

Minimise
– PP 20 -> 10

Muddy Water
– Power 95 -> 90

Mud-Slap
– Power 20 -> 30 [!]
– PP 10 -> 20 [L:A]

Octazooka
– Power 65 -> 90 [!]
– PP 10 -> 5 [!]
– 50% Accuracy -1 -> 30% Accuracy -1 [!]
– None -> High Critical Ratio [!]

Overheat
– Power 140 -> 130

Pin Missile
– Power 14 -> 25
– Accuracy 85 -> 95

Poison Fang
– Power 50 -> 65 [!]
– Accuracy 100 -> 95 [!]
– B.Poison 30% -> 50% [!]

Poison Gas
– PP 40 -> 20 [L:A]

Poison Jab
– PP 20 -> 10 [L:A]

Poison Powder
– PP 35 -> 20 [L:A]

Poison Sting
– Power 15 -> 30 [L:A]
– PP 35 -> 20 [L:A]

Poison Tail
– Power 50 -> 90 [!]
– PP 25 -> 10 [!]

Power Gem
– Power 80 -> 90 [!]
– PP 20 -> 10 [L:A]
– None -> Sp. Def Drop 10% [!]

Power-Up Punch
– Power 40 -> 50 [!]

Psycho Cut
– PP 20 -> 15 [L:A]

Quick Attack
– PP 30 -> 20 [L:A]

Rage Powder
– Priority +3 -> +2

Rapid Spin
– Power 20 -> 50

Roar
– Accuracy 100 -> Never Miss

Rock Climb
– Power 90 -> 80 [!]
– Accuracy 85 -> 95 [!]
– PP 20 -> 10 [!]
– Type Normal -> Rock [!]

Rock Smash
– Power 40 -> 55 [!]
– 50% Def -1 -> 100% Def -1 [!]

Rock Tomb
– Power 50 -> 60
– Accuracy 80 -> 95
– PP 10 -> 15

Rollout
– Power 30 -> 40 [L:A]

Sacred Sword
– PP 20 -> 15

Scald
– PP 15 -> 10 [!]
– 30% Burn -> 10% Burn [!]

Shadow Ball
– PP 15 -> 10 [L:A]

Shadow Punch
– Power 60 -> 90 [!]

Shadow Claw
– PP 70 -> 90 [!]

Shadow Sneak
– PP 30 -> 20 [L:A]

Slash
– PP 20 -> 15 [L:A]

Sludge
– Power 65 -> 70 [!]
– PP 20 -> 15 [!]

Smelling Salts
– Power 60 -> 70

Smog
– Power 20 -> 35 [!]
– Accuracy 70 -> 90 [!]

Snarl
– Accuracy 95 -> 100 [L:A]

Spore
– PP 15 -> 10 [L:A]

Steam Roller
– Power 75 -> 100 [!]
– Accuracy 100 -> 90 [!]
– PP 20 -> 10 [!]

String Shot
– Speed -1 -> Speed -2

Storm Throw
– Power 40 -> 50 [!]

Strength
– Power 80 -> 100 [!]
– None -> 10% Raise Attack [!]
– PP 15 -> 10 [!]

Stun Spore
– PP 30 -> 20 [L:A]

Sucker Punch
– Power 80 -> 70

Surf
– Power 95 -> 90

Swagger
– Accuracy 90 -> 85

Swords Dance
– PP 30 -> 20

Psycho Shift
– Accuracy 90 -> 100

Psywave
– Accuracy 80 -> 100

Synchronoise
– Power 70 -> 120
– PP 15 -> 10

Tackle
– Power 40 -> 50 [!]
– PP 35 -> 30 [L:A]

Tailwind
– PP 30 -> 15

Techno Blast
– Power 85 -> 140 [!]

Thief
– Power 40 -> 50 [!]
– PP 10 -> 15 [!]

Triple Axel***
– Power 20 -> 30 [!]
– Successive Hits Power 20 -> 10 [!]

Thunder
– Power 120 -> 110
– PP 10 -> 5 [L:A]

Thunder Punch
– PP 15 -> 10 [L:A]

Thunder Shock
– PP 30 -> 25 [L:A]

Thunderbolt
– Power 95 -> 90
– PP 15 -> 10 [L:A]

Thunder Wave
– Accuracy 100 -> 90

Twineedle
– Power 25 -> 40 [!]

Twister
– Power 40 -> 50 [!]
– PP 25 -> 20 [L:A]

Venoshock
– PP 10 -> 15 [L:A]

Vine Whip
– Power 35 -> 40 [!]

Wake-Up Slap
– Power 60 -> 70

Waterfall
– PP 15 -> 10 [!]

Water Pledge
– Power 50 -> 75 [!]

Wild Charge
– PP 15 -> 10 [!]
– Recoil -> No Recoil [!]

Will-O-Wisp
– Accuracy 75 -> 85

Whirlwind
– Accuracy 100 -> Never Miss

Wonder Room
– Priority -7 -> 0

X-Scissor
– PP 15 -> 10 [L:A]
– None -> High Critical Ratio [L:A]

Zen Headbutt
– PP 15 -> 10 [L:A]

Further Modifications
– All Sound Moves now hit through a defenders Substitute, like in Gen VI+.

*Not currently implemented/cannot be properly implemented due limitations with the Gen V engine/toolset.
**Accounting for the x2 damage of critical hits in Gen V, as opposed to the x1.5 damage of Gen VI+.
***Born of current Gen V Limitations, uses Triple Kick mechanics, with a higher initial base power. This should work out to roughly the same amount of damage.

Legends: Arceus Moves

Esper Wing
– Power 75 -> 70 [!]
– Accuracy 90 -> 100 [!]
– PP 10
– +1 Priority like Quick Attack [!]

Headlong Rush
– Power 100 -> 120 [!]
– Accuracy 100 -> 90 [!]
– PP 5
– Drops both Defense and Special Defense like Close Combat

Psyshield Bash*
– Power 70
– Accuracy 90 -> 100 [!]
– PP 10
– Muddy Water Clone AND Chip Away Clone [!]
– Hits Targets Through/Using their Substitute [!]
– Hits Targets Through Protect [!]

Raging Fury
– Power 90
– Accuracy 85 -> 100 [!]
– PP 10
– Confuses user like Outrage

Wave Crash
– Power 75 -> 110 [!]
– Accuracy 100
– PP 10 -> 5 [!]
– Damages user like Double Edge

*Yeah this one is a little goofy! I couldn’t get the move to do damage whilst raising both the user’s Defense and Special Defense as I had hoped, so instead I threw all the effects in the kitchen sink at it! Expect this one to change down the line, once it’s possible to get both the defense raises to work!