Pokemon Omega Ruby and Alpha Sapphire romfs ‘a’ folder content notes

a/0/0/0 – contest UI graphics, ribbon sprites
a/0/0/1 – 3*CGFX
a/0/0/2 – “pokelist” party bclims in darcs
a/0/0/3 – substitute battle stuff
a/0/0/4 – battle graphics bclims
a/0/0/5 – more battle graphics/UI
a/0/0/6 – 0x4156 byte binary (unk)
a/0/0/7 – battle AI (was outside of ‘a’ for X/Y)
a/0/0/8 – pokemon models
a/0/0/9 – fade background/map
a/0/1/0 – skybox
a/0/1/1 – menu app UI images
a/0/1/2 – menu kawaigari (orange buttons)
a/0/1/3 – ZOnedata pack, table, ENcounter pack
a/0/1/4 – town models
a/0/1/5 – config menu?
a/0/1/6 – berry minigame
a/0/1/7 – amie minigame yarn
a/0/1/8 – pokepuff receiving stuff
a/0/1/9 – name input UI
a/0/2/0 – “alphabetical/phonetic sorting logic binaries?”
a/0/2/1 – overworld models
a/0/2/2 – 511*24byte bin
a/0/2/3 – map models (failed to convert any tex?)
a/0/2/4 – menu UI
a/0/2/5 – pss emote icons

a/0/2/6 – amie emotes
a/0/2/7 – Super training UI
a/0/2/8 – More Super Training UI
a/0/2/9 – 48 * various (map scripting related?)
a/0/3/0 – waza oboe plate Main UI
a/0/3/1 – move effects
a/0/3/2 – overworld effects (ambient)
a/0/3/3 – battle fade intros
a/0/3/4 – 976 SESD (battle animations; similar script format)
a/0/3/5 – Amie emote cgfx
a/0/3/6 – Trainer Info (trdata)
a/0/3/7 – Trainer Class Info (trclass)
a/0/3/8 – Trainer Pokemon (trpoke)
a/0/3/9 – GR Containers for 40×40 Maps
0 – movement permissions (u16 width, u16 height, u32[] perm)
1 – BCH map model
2 – collision boundary (map terrain) rigging
3 – 0x80 (???)
4 – 0x80 (???)
5 – 0x80 (???)
6 – KAGE (???)
a/0/4/0 – MM Containers for Map Matrix
0 – Matrix (??, Map Width, Height, GR choices, padding)
1 – (u32 count, 20 * 0x10 ???)
a/0/4/1 – Amie misc ui
a/0/4/2 – Amie face ui
a/0/4/3 – Amie hand ui
a/0/4/4 – pss enemy/self connection
a/0/4/5 – pss – needs labeling
a/0/4/6 – pss – needs labeling
a/0/4/7 – pss – needs labeling
a/0/4/8 – pss – needs labeling
a/0/4/9 – pss – needs labeling
a/0/5/0 – pss select effects
a/0/5/1 – pss checklist
a/0/5/2 – pss object select
a/0/5/3 – pss lower window anim
a/0/5/4 – pss menu sprites
a/0/5/5 – pss config
a/0/5/6 – pss selectmenu
a/0/5/7 – pss battle lower
a/0/5/8 – 0x108 byte binary, bunch of n*10 decimal
a/0/5/9 – 6 * Floating point binaries (2.85KB)
a/0/6/0 – Weather Effect CGFX
a/0/6/1 – Bag Icons / UI
a/0/6/2 – 7 CGFX (camera related)
a/0/6/3 – 2 SHDR CGFX (~4KB)
a/0/6/4 – overworld effects (trainer/map related)
a/0/6/5 – pss colosseum
a/0/6/6 – 1 binary (4 byte entries?)
a/0/6/7 – town map UI crap (1)
a/0/6/8 – town map UI crap (2)
a/0/6/9 – Title Bar
a/0/7/0 – report (last on / off)
a/0/7/1 – jp-kana script
a/0/7/2 – jp-kanji script
a/0/7/3 – english script
a/0/7/4 – french script
a/0/7/5 – italian script
a/0/7/6 – german script
a/0/7/7 – spanish script
a/0/7/8 – korean script
a/0/7/9 – jp-kana text

a/0/8/0 – jp-kanji text
a/0/8/1 – english text
a/0/8/2 – french text
a/0/8/3 – italian text
a/0/8/4 – german text
a/0/8/5 – spanish text
a/0/8/6 – korean text
a/0/8/7 – file is 0 bytes (lol)
a/0/8/8 – Trainer customization models
a/0/8/9 – 1114 binaries
a/0/9/0 – Apparel select UI
a/0/9/1 – 971 box sprites
a/0/9/2 – 631 item sprites
a/0/9/3 – damage type sprites
a/0/9/4 – messagebox UI
a/0/9/5 – held item / expbar filler
a/0/9/6 – pkmdata summary view sprites (pkrscure, penta, marks)
a/0/9/7 – time_icon spinner
a/0/9/8 – cursor (red arrow)
a/0/9/9 – Pokeblock bclims
a/1/0/0 – CSEQ/CWAR cries / sounds
a/1/0/1 – 161*CGFX (Amie related)
a/1/0/2 – 2*CGFX
a/1/0/3 – Box name/wallpaper UI
a/1/0/4 – Pokeball Models
a/1/0/5 – Pokeball Textures
a/1/0/6 – pokesel backgrounds
a/1/0/7 – “shop” ui
a/1/0/8 – PSS Spritebuilding
a/1/0/9 – trainer case/badge images
a/1/1/0 – Summary UI link interaction / searching ? gts sub-elements?
a/1/1/1 – pasokon_menu_lower layout+ui
a/1/1/2 – Trade ui
a/1/1/3 – super training ui
a/1/1/4 – more super training minigame stuff with 85 BCH, 1 CGFX
a/1/1/5 – 47*0xc byte binaries
a/1/1/6 – 36 * (header count @0x4, 0xC entry length)
a/1/1/7 – 48 * 32 bytes
a/1/1/8 – 80 * 236 bytes
a/1/1/9 – 80 * 216 bytes
a/1/2/0 – 500 * 36 bytes (end is unused)
a/1/2/1 – 500 * 28 bytes (end is unused)
a/1/2/2 – 63 * 120 “”
a/1/2/3 – 50 * 120 “”
a/1/2/4 – 80 * 20
a/1/2/5 – 100 * 244
a/1/2/6 – 58 * 244
a/1/2/7 – 80 * 64
a/1/2/8 – 80 * 80
a/1/2/9 – 109 CGFX (effects?)
a/1/3/0 – little bit of data for each pokemon form (u32 ct, u32 ?, u32dec ?)
a/1/3/1 – shinka demo / menu UI
a/1/3/2 – 2 TM (national/regional dex + ???)
a/1/3/3 – trainer battle models (may/orlando/steven)
a/1/3/4 – pokelist menu
a/1/3/5 – 2 u16 index binaries?
a/1/3/6 – battle backgrounds
a/1/3/7 – 7 small binaries (0/6 empty)
a/1/3/8 – GTS Background & Windows
a/1/3/9 – 44 * various
a/1/4/0 – holo caster streetpass pokeball jpeg (with exif data!), debug camera
a/1/4/1 – assist power UI related
a/1/4/2 – box search UI
a/1/4/3 – 4 * SESD
a/1/4/4 – customize amie
a/1/4/5 – amie bg 241 bclim (misc backgrounds/items)
a/1/4/6 – pokepuff sprites
a/1/4/7 – benri button UI
a/1/4/8 – contest UI & effects

a/1/4/9 – Pokeblock blending textures
a/1/5/0 – finger pointing down icon
a/1/5/1 – pokeride TM CGFX (riding rhydon)
a/1/5/2 – title logo & while flying mini models
a/1/5/3 – cursor list menu
a/1/5/4 – thunder / chiri CGFX
a/1/5/5 – online vs battle/wonder ui (fushigi)
a/1/5/6 – 6 × CGFX
a/1/5/7 – gamesync
a/1/5/8 – 26 BCH
a/1/5/9 – lower dialog button
a/1/6/0 – trainer mugshots
a/1/6/1 – battlematch UI
a/1/6/2 – SESD 87 various (scripts?) (up from 66 in XY)
a/1/6/3 – TM cut tree animation CGFX
a/1/6/4 – TM rock smash(?) animation CGFX
a/1/6/5 – TM rock strength(?) animation CGFX
a/1/6/6 – TM dig animation (anahoru) CGFX
a/1/6/7 – CFNT
a/1/6/8 – Friend entry UI
a/1/6/9 – 35 MM ~ shader related
a/1/7/0 – 53 * 604 bytes Battle Video Info Markup Template
a/1/7/1 – battle video save
a/1/7/2 – “The the an An…” multilang text unicode? JP empty (okay)
a/1/7/3 – traial UI/bg
a/1/7/4 – 15 [u16 tables]
a/1/7/5 – kujira cullingshader 2 BCH
a/1/7/6 – 1 TM (0x54 entry file?)
a/1/7/7 – communications wait
a/1/7/8 – 22 TGA files (targa?)
a/1/7/9 – friend safari UI
a/1/8/0 – BCH CGFX shader matrix
a/1/8/1 – 473 KB of zeroes. lol
a/1/8/2 – Normal Maison pkm
a/1/8/3 – Normal Maison choices
a/1/8/4 – Super Maison pkm
a/1/8/5 – Super Maison choices
a/1/8/6 – Inverse(?) Maison pkm
a/1/8/7 – Inverse(?) Maison choices
a/1/8/8 – homenix (home button blocker)
a/1/8/9 – move stats
a/1/9/0 – egg moves
a/1/9/1 – level-up moves
a/1/9/2 – evolution data
a/1/9/3 – mega “evolution” map
a/1/9/4 – 8 * 404 bytes (101 entries)
a/1/9/5 – pokemon stats (personal)
a/1/9/6 – baby pokemon
a/1/9/7 – item stats
a/1/9/8 – 776 byte file
a/2/0/1 – language selection plusle minun pikachu
a/2/0/2 – number / text? input UI
a/2/0/7 – battle vs UI time/containers
a/2/1/0 – 9 TM models?
a/2/1/2 – move summary sprites (contest/type sprites)
a/2/1/3 – battle UI
a/2/1/4 – elite four descriptor UI
a/2/1/8 – SESD single 254 byte
a/2/2/7 – Game Icon SMDH
a/2/3/1 – stereo frame (useless)
a/2/3/2 – game over
a/2/3/3 – battle fade-outs
a/2/3/5 – language icons
a/2/3/6 – the end
a/2/3/7 – ETC type backgrounds
a/2/3/8 – fatal error
a/2/3/9 – mode 1/2/4
a/2/4/0 – Hall of Fame Congratulations

a/2/4/1 – str_fade_text_anime_on
a/2/4/2 – 11 binary files (contest trainers and pkm sets)
a/2/4/3 – nav / pss UI
a/2/4/4 – link UI
a/2/4/5 – map news
a/2/4/6 – casters and other sprites
a/2/4/7 – Pokemon Multi Navi (pokenavi) header UI (minor)
a/2/4/8 – pokenavi location screens & UI
a/2/4/9 – pss UI buttons
a/2/5/0 – contest UI
a/2/5/1 –
SCOL (sky collisions)
skytrip BCH models (overworld)
a/2/5/2 – SLAN skytrip landing coordinates?
a/2/5/3 – skytrip CGFX / UV effects
a/2/5/4 – skytrip models (lati@s + player)
a/2/5/5 – skytrip map
a/2/5/6 – ZG lz11 compressed pokedex UI
a/2/5/7 – 173 TM files (Secret Base Decoration Models)
a/2/5/8 – secret base UI
a/2/5/9 – QR code UI
a/2/6/0 – switch / denki_br BCH
a/2/6/1 – c107gym_light c06gym_gc_li1 esper_gym_float
a/2/6/2 – Binary File****
a/2/6/3 – 120×120 pokedex sprites
a/2/6/4 – common heart emitter CGFX
a/2/6/5 – contest photo taking
a/2/6/6 – TM gym flight
a/2/6/7 – wild grass
a/2/6/8 – TM rigging
a/2/6/9 – intro navi sprites (birch) and code cpp enum
a/2/7/0 – TM Beautifly / Wingull BCH
a/2/7/1 – TM Building interior related BCH
a/2/7/2 – TM Hot springs
a/2/7/3 – TM Ice Gym
a/2/7/4 – TM Gost house / pure
a/2/7/5 – TM Plrden Light
a/2/7/6 – map navi buttons
a/2/7/7 – Ruby Sapphire Sprites
a/2/8/2 – extm glow effect BCH
a/2/8/7 – TM wingull model
a/2/8/8 – TM Luvdisc Corsola
a/2/9/0 – TM Relicanth Chinchou Corsola DARK
a/2/9/1 – flying
a/2/9/2 – TM Bridge wooden BCH
a/2/9/3 – TM c109_dai_07 meh
a/2/9/4 – QR UI
a/2/9/5 – TM sibuki kinagi misc BCH
a/2/9/6 – TM fargake / sky BCH
a/2/9/7 – TM extm UV BCH/CGFX
a/2/9/8 – blend dummy

Demo Only
a/2/9/9 – ‘more adventures in the full game!’ demo only
a/3/0/0 – ending

Get Pokemon Omega Ruby
Get Pokemon Alpha Sapphire