Confirmed only with your own GBA-PAR.
I don’t know what happens with other devices.
I tried to narrow down some candidates by disassembling and tried it, but since it seems to be the most stable, I will post it.
A GBA-PAR version for the Eckstar Minator Advance.
The CRC value is probably correct…
I don’t have an XTA, so I have not confirmed the operation.
Spirit pressure in battle
Maximum psychic pressure of allies 02000 A3C:06
No enemy spirit pressure
Recovery of spirit pressure with R button (for XT/CodeBreaker)
Recovery of spirit pressure with R button (for GBA-PAR)
No enemy spirit pressure with R button (for XT/CodeBreaker)
No enemy spirit pressure with R button (for GBA-PAR)
between allies 02000A3E:00
between enemies 02000 BFE:00
between allies 02000A3E:01
between enemies 02000 BFE:01
Is it out of range for allies?
Outside the enemy’s waiting range?
L for long distance, R for short distance (for XT/CodeBreaker)
L for long distance, R for short distance (for GBA-PAR)
You may want to use it when your ally is on the attacking side.
For some reason you can use both near and far moves if you are out of range, but in that case continuous attacks will not occur.
If you keep it effective except for combat, problems may occur.
A combination with a pad code is highly recommended.
No dash time limit
Release the time limit of the dash function with the R button
No dash wait time (for VBA)
No dash wait time (for XT/CodeBreaker)
No dash wait time (for PAR)
As far as I confirmed in my PAR, it seems that data will not be erased without actually using it with the pad code.
However, it cannot be said that it will never disappear, so if you do use it, be prepared for the risks.
It is effective for both enemies and allies.
If it exceeds 1000, the display will be strange, but there is an effect.
It is effective not only when defended but also when countered.
However, if you keep it working, it will return to the title, so please combine it with the pad code as in ↓.
Damage amount when pressing select 9999 (for XT/CodeBreaker)
Select Press Damage 9999 (for GBA-PAR)
It has an effect when you press select when the attack effect is displayed.
Selected characters in the training mode and survival mode.
If you use it in story mode, the problem will appear and the effect will be halfway.
23 and above are bug characters and cannot be battled.
Earned skill points
Acquired skill points
Remaining skill points
Used on the screen to allocate skill points after battle.
It might be better not to leave it working.
You can set it to over 1000, but it doesn’t make sense.
999 seems to be the maximum value.
The Danbou Battle
This physical strength
The power of
The initial value is 200 for each other.
If you want to finish it quickly, you can set it to 00.
Character appearance flag
All characters appear
I thought it would be okay if there was no initialization, but for now.
Below are the details.
08=Freeze (Outer margin)
04= Sudaya Rain
04=Consistent slope Jirobou
04 =Yoshikazu Shigein
Various MAX (for XT/CodeBreaker)
If you save them in the training mode after applying them, they will be reflected in the save data.
If you do not want to reflect it, do not save it.
All-time record high record 99 races
420 36506 6300
Everyone Level 99
Everyone Experience 9999
All Power Attack Level 99
All Tech Level 99
All spirit attack level 99